Coaching Under 7s Football Without Losing Their Attention
You planned a tidy hour of drills, and ten minutes in, two children are lying in the goal, one is crying about a lost shin pad and the rest are chasing the same ball like a swarm of bees.

You planned a tidy hour of drills, and ten minutes in, two children are lying in the goal, one is crying about a lost shin pad and the rest are chasing the same ball like a swarm of bees. Coaching under 7s football is less about tactics than about holding the attention of a group whose focus lasts roughly as long as a television advert.
I have run sessions for this age group on Saturday mornings for six seasons, with squads ranging from 8 to 22 children. What follows is the structure that works for me, the numbers I plan around, and the bits of popular advice I have stopped following.
What coaching under 7s football is really for
At five and six years old, children are still learning to run, stop and change direction without falling over. Most cannot yet pass to a teammate on purpose, and very few understand that their team is trying to score in one particular goal. That is normal, not a problem to fix.
Your job is narrower than it seems. You want every child to touch the ball hundreds of times, to leave smiling, and to want to come back next week. If those three things happen, technique follows. If they do not, the best drill in the world will not matter, because the child will have quit by the age of eight.
A useful target: each player should get at least 300 touches of the ball in a 60 minute session. That sounds like a lot until you realise a child dribbling around a square for 90 seconds can take 40 touches on their own.
A 60 minute session plan that holds attention
Children at this age manage roughly two to three minutes of focus per year of age on a single activity. For a six year old, that means activities of 10 to 15 minutes at most, with a quick change of game before boredom sets in. Here is the template I use most weeks:
| Time | Activity | Purpose |
|---|---|---|
| 0 to 10 min | Arrival game, one ball each in a 15 by 15 metre square | Touches straight away, no queue |
| 10 to 22 min | Story based dribbling game, such as sharks and minnows | Dribbling under light pressure |
| 22 to 27 min | Drink break and quick high fives | Reset attention |
| 27 to 40 min | 1v1 or 2v2 to small goals | Beating a player, shooting |
| 40 to 58 min | 3v3 matches, several pitches at once | Real game decisions |
| 58 to 60 min | One sentence of praise for each child | Leave on a high |
The arrival game is the most underrated part. Children turn up over a ten minute window, so starting with a whole group drill means early arrivals stand around. A ball each in a coned square lets them play from the moment their parents let go of their hand. For more ideas to open a session, the list of youth football warm up drills that kids actually enjoy works well with this age group if you shorten each game.
Games, not drills
Anything with a queue fails at under 7s. A line of eight children waiting to shoot means each child kicks the ball once every two minutes and spends the rest of the time pushing the child in front. Swap queues for games where everyone has a ball or is directly involved. Sharks and minnows, traffic lights, and "steal the treasure" all teach dribbling with no waiting at all.
Give games a story. "Dribble through the forest without the wolves catching you" holds attention far longer than "dribble between the cones and keep the ball close". The football content is identical, the engagement is not.
Why small matches beat full games
In England, the FA has moved the youngest age groups toward 3v3 formats, and the reasoning is easy to see on any Saturday. In a 3v3 game with no goalkeepers on a pitch around 20 by 15 metres, each child is close to the ball almost all the time. In a 7v7 game, the quieter children can go five minutes without a touch.
If you have 12 players, run four games of 3v3 at once rather than one big game. Use pop up goals or two cones about two metres apart. Rotate teams every four to five minutes so nobody stays stuck in a lopsided match. The longer argument for this is in our piece on why small-sided games teach more than full elevens, and it applies even more strongly at five and six than it does at twelve.
The advice I stopped following
A popular line in grassroots coaching is "just let them play, don't coach at all". The intention is good: avoid shouting, avoid drills, let the game teach. But taken literally, it leaves some children completely lost. A shy six year old who never gets near the ball in a swarm does not learn anything from being left alone, and often decides football is not for them.
What works better is light, individual coaching inside the game. Crouch to their eye level, give one instruction, and walk away. "Can you try to keep it close with your little toe?" takes four seconds and does not stop the game. Pick one child per game to help each block, and over a month, everyone gets attention.
I also stopped praising goals more than effort. When the only cheers go to the fastest child who scores eight, the others learn quickly that football belongs to someone else. Praise a brave tackle, a good turn, or a child who passed for the first time, and say their name when you do it.
Managing parents, kit and the practical bits
Some of the hardest moments at under 7s happen off the pitch. A few habits save a lot of stress:
- Use size 3 balls. Size 4 or 5 balls are too heavy and make dribbling feel like pushing a rock.
- Bring at least one ball per child plus three spares, and around 40 cones in two colours.
- Ask parents to stand behind a line at least three metres from the pitch and to cheer effort, not instruct.
- Keep a spare pair of shin pads, a small first aid kit, and plasters, because a lost shin pad can end a child's whole morning.
- Plan for 10 minutes of the hour to disappear into toilet trips, untied laces and tears. Building that in stops you from rushing the fun parts.
Above all, remember that children notice more than you think. A coach who knows every child's name by week two, and uses it, sets a tone that lasts for years.
Frequently asked questions
How long should an under 7s football session be?
Between 45 and 60 minutes is enough for most groups. Longer sessions tend to fall apart in the last quarter as children tire and lose focus. If you only have 45 minutes, cut the second technical game and keep the small matches.
Should under 7s play in fixed positions?
No. At this age, fixed positions mainly stop children from touching the ball. Let everyone attack and defend, and rotate who starts near each goal so nobody is labelled a defender at five years old.
How many players should an under 7s team have?
For 3v3 formats, a squad of six to eight is ideal, giving each child plenty of playing time with a couple of rotations. Larger groups work in training if you run several small games at once rather than one large match.
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